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M4G_Hexi
20 Nov : 16:05
hey mate, what can i help you with?

R J C
20 Nov : 14:43
Need Help With TS Please

Anubis
20 Nov : 11:02
where to dust bin lol

M4G_Twincalibur
20 Nov : 05:27
ih ship M8

M4G_Funkymoped
20 Nov : 04:33
Hey

M4G_Sytoon
18 Nov : 01:08
EvE is on the move

M4G_Sparky
17 Nov : 03:32
sleepy... cant wait til i get home later

M4G_Sparky
11 Nov : 13:53
only battleship setups tbh it was only designed for that

M4G_Sytoon
11 Nov : 11:56
Only good thing is 24 hrs of skilling towards my Stealth bomber

M4G_Twincalibur
11 Nov : 11:37
and mouse will be happy he can run up and down in 0.0 and not get killed and we can sleep at night know are killborrd will be safe



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EVE Online: Walking in Stations First Look
CCP Games invited IDN over to Iceland to attend its world famous Fan Fest going on this week, and the company showed off the upcoming Walking in Stations update to EVE Online, the space-based MMO. This will finally let you get out of your spacecraft and let you walk around space stations with an avatar not unlike those in other MMOs. In addition to avatar creation and the ability to make money by opening different types of businesses, players will also be able to participate in competitive mini-games. Walking in Stations will introduce all sorts of gameplay options, but will not include combat or death in any of its many forms.



Click here for more
Posted by M4G_Sparky on Saturday 08 November 2008 - 04:05:22 | Read/Post Comment: 1

Must watch


Freaky, thanks twin for getting that
Posted by M4G_Sparky on Wednesday 05 November 2008 - 04:09:18 | Read/Post Comment: 2

Empire: Total War Land Battles Trailer
If you like Napoleonic-era warfare, strategy games, or just stunning visuals, then you must check out the brand new Empire: Total War trailer. We previously debuted the naval battles trailer, and now we're happy to debut the trailer showcasing the epic land battles in the game.

We're not sure what we like the most about this trailer. The detailed visuals on thousands of soldiers, the impressive fight choreography as soldiers engage in melee combat, the vast scope of the battlefields, or the pitch-perfect British accent narration. Other things to keep an eye for is the way that soldiers hurtle stone walls, the way that cannonballs carve a swath through a formation of soldiers, and the wonder that warfare once required soldiers to stand in the open while under fire...

More on this located here:
http://uk.pc.ign.com/articles/913/913628p1.html?RSSwhen2008-09-25_134700&RSSid=913628

Posted by M4G_Sparky on Friday 26 September 2008 - 06:04:55 | Read/Post Comment: 0

CoD: World at War's Collector's Edition Detailed
The Call of Duty website has detailed the PC and Xbox 360 Limited Collector's Editions of Call of Duty: World at War. Players who purchase the Limited Collector's Edition will get the FG 42 Machine Gun on day one, multiplayer VIP-status, a week-long double experience opportunity, and more.

The included bonus features are posted below:

Day 1 Edge: Dominate your rivals online and rank up faster with your instantly available FG 42 Machine Gun. The FG 42 is a high-level (45+) machine gun which you can have from day-one. Saw through your opponents from 50 yards with this fast firing machine gun.

Double Experience: Take advantage of a week of double experience in multiplayer to accelerate your advancement. (Limited time offer. Exact date for week of double experience will be announced on CallOfDuty.com, register online to receive confirmation of date and time and other key information.)

Colored Clan Tag: Identify your VIP-status in multiplayer with a uniquely colored clan tag.

Stainless Steel Canteen: Authentic 8-ounce brushed stainless steel Call of Duty branded canteen.

Metal Storage Tin: Featuring Call of Duty inspired artwork, this collectable metal storage tin provides enough space to store multiple games and their cases.

Posted by M4G_Sparky on Thursday 25 September 2008 - 14:45:09 | Read/Post Comment: 0

Far Cry 2 Hands-on
While Crytek, developer of the original Far Cry, is off tinkering with its Crysis IP, Ubisoft Montreal is busy polishing and hammering out bugs in Far Cry 2, which focuses much more on open-world wandering than the first ever did. With a new engine, a new setting, and a new cast of characters, there's quite a bit different about the sequel. Many might remember how the original Far Cry started off with a kind of pseudo free-roaming island exploration setup and then funneled into more linear gameplay sections featuring mutated monstrosities as enemies. Tropical islands and mutants aren't in this game. This time around it's more about exploration and player choice, something we had the opportunity to experience during an hour-long hands-on session with the game.....

More on this located here:
http://uk.pc.ign.com/articles/888/888762p1.html

Posted by M4G_Sparky on Tuesday 23 September 2008 - 08:24:12 | Read/Post Comment: 0

Far Cry 2 System Specs Revealed
Minimum Requirements:

* CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better
* RAM: 1 GB
* Video card: NVidia 6800 or ATI X1650 or better; shader Model 3 required; 256 Mb of graphic memory
* Media reader: DVD-ROM
* Hard drive space: ~12 Gig or HD space. (tbd)

Recommended:

* CPU: Intel Core 2 Duo Family, AMD 64 X2 5200+, AMD Phenom or better
* RAM: 2 GB
* Video card: NVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory
* Sound: 5.1 sound card recommended

Supported Video cards:

* NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 – 1950 series , HD2000 series , HD3000 series , HD4000 series.
Posted by M4G_Sparky on Tuesday 23 September 2008 - 08:21:59 | Read/Post Comment: 0

PC Games of Autumn 2008
As Autumn has arrived so do many game releases. For some its exciting times for anticipated games well worth the wait.

So on this post is a List of games coming out this Autumn

Enjoy

Click here
Posted by M4G_Sparky on Saturday 20 September 2008 - 06:12:02 | Read/Post Comment: 0

Warhammer Online FAQ
With Warhammer Online launching this week, gamers by the thousands are diving into the Warhammer world and beginning adventures that could last months or even years. We're busy playing the game ourselves for the upcoming review, but thus far everyone seems relatively smooth thus far, an impressive feat considering many MMOs struggle during launch. But to find out more, we were able to shoot some questions toward Mark Jacobs, the co-founder of Mythic Entertainment.

Q: What's the launch been like thus far?

Mark Jacobs: Fabulous. I believe this is the smoothest launch of any MMORPG to date. Since we launched on Sunday, we have had zero game crashes or zero server crashes. We've only had to do one server patch as well. I can't think of any other MMO that has can say the same thing.

Q: Why do you have to accept a EUALA every time you log in?

Mark Jacobs: When we were involved with the case against the gold seller Blacksnow, the judge in the case cited the fact that since our EUALA is accepted every time by someone who plays the game, it greatly strengthened the EUALA's enforceability.

Q: How many players total are you expecting to be playing over the weekend?

Mark Jacobs: More than ever played Dark Age of Camelot, I hope.

Q: How prepared are you to anticipate how many servers you'll need for the first month?

Mark Jacobs: We have all the servers we need to handle every single unit of WAR that is currently in the retail channel.

Q: How quickly do you anticipate players will hit the level cap?

Mark Jacobs: Probably faster than we expect.

Q: How much end-game content is currently in the game for them to engage in?

Mark Jacobs: Well, in terms of RvR [Realm-versus-Realm], nobody is even close to taking down a city yet so I think we have a while to go before that happens. In terms of PvE [Player-versus-Environment], I think we have a ton of content there as well

Q: What's the deal with a number of realms being copied over to other realms? How does this affect the players on those realms, and how many servers are affected?

Mark Jacobs: The idea behind that was to allow entire guilds and player populations to move to brand new servers without having to do anything. We moved four servers so now the players on those servers have no reason to continue to play on a crowded server since everything to do with their character and guild has been copied over to a non-queued server.

Q: Can you give us an idea of how many players can be on a single realm?

Mark Jacobs: Thousands.

Q: What's one thing that, now that you've launched, you suddenly wish you could change or improve?

Mark Jacobs: I wish that the situation with the Grace Period didn't happen.

This artical was taken from IGN: Click here
Posted by M4G_Sparky on Saturday 20 September 2008 - 04:41:18 | Read/Post Comment: 0

Dawn of war II
It's hard to keep a good Space Marine down. After an incredibly successful run with the original Dawn of War and its three expansion packs — Winter Assault, Dark Crusade, and Soulstorm — it's about time that THQ and Relic got to work on bringing us a proper sequel. We recently got an extended sneak peek (sadly, no direct hands-on) at the game and saw both the Space Marines and the Tyranids in action.

After taking the story in a number of different directions, Warhammer 40,000: Dawn of War II attempts to refocus the action by giving the player direct control of a squad of Space Marines. These aren't just throwaway characters; this is your squad, and they stay with you throughout the entire game. Unlike most RTS games where each mission stands alone, everything in Dawn of War II carries over from one mission to the next.


Find out more:
http://www.worthplaying.com/article.php?sid=55393




The Tyranids



Posted by M4G_Sparky on Tuesday 16 September 2008 - 12:11:05 | Read/Post Comment: 0

Warhammer Online: Age of Reckoning
Warhammer Online: Age of Reckoning is being described as the "spiritual successor" of Dark Age of Camelot. Focusing even more on a realm vs. realm and player vs. player combat, Warhammer Online will drop players into a massive war where the main opponents aren't AI-driven rats but characters played by living and breathing humans. That's not to say that Warhammer Online doesn't support the player vs. environment experience, but it's the RVR and PVP elements that really make the game stand out....

The Rest of this review can be located here:
http://uk.pc.ign.com/articles/699/699806p1.html

Posted by M4G_Sparky on Tuesday 16 September 2008 - 12:03:59 | Read/Post Comment: 0

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